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The Invisible Game by Zoltan Andrejkovics
The Invisible Game by Zoltan Andrejkovics













The Invisible Game by Zoltan Andrejkovics

Jacked tells the turbulent and mostly unknown story of GTA’s wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time.

The Invisible Game by Zoltan Andrejkovics

Anyone who is interested in design will enjoy how the book works on two levels–as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways however, its universal message will influence designers from all walks of life. The book’s unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. A Theory of Fun for Game Design is not your typical how-to book.















The Invisible Game by Zoltan Andrejkovics